Tokyo Mirage Sessions ♯FE Encore PC Download Full Game – Emulator
Tokyo Mirage Sessions ♯FE is a 2015 crossover role-playing video game developed by Atlus and published by Nintendo for the Wii U home console. The game combines gameplay, narrative and aesthetic elements from Atlus’ Shin Megami Tensei and Nintendo’s Fire Emblem series. It was released in Japan in December 2015, and worldwide in June 2016. An enhanced port for the Nintendo Switch, Tokyo Mirage Sessions ♯FE Encore, is set to release worldwide on January 17, 2020.
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Taking place in modern-day Tokyo and featuring real-life locations such as Shibuya and Harajuku, the game centres around hostile beings known as Mirages who seek to harvest energy known as Performa from humans and are responsible for several disappearances. The story follows a group of teenagers who become allied with friendly Mirages, based on characters from the Fire Emblem series, and merge with them to become Mirage Masters. Under the guise of the Fortuna Entertainment talent agency, the Mirage Masters fight to protect innocent people from the Mirages and find out who is behind the attacks.
The game was first proposed by Nintendo producer Kaori Ando, who envisioned a crossover between the Fire Emblem and the Shin Megami Tensei series. Although initially reluctant due to their workload, Atlus agreed to the collaboration, and much of the early work went into deciding what genre of game it was going to be and how best to incorporate both series while creating an original game. The production period lasted five years. A notable feature was musical numbers produced by Japanese entertainment company Avex Group.
The game was announced two months after full development began. Its Western release retains the Japanese voice track with subtitles rather than an English dub. Reception of the game was generally positive; many praised the battle system, reactions to the story were mixed to positive, and other elements such as dungeon designs and a lack of Fire Emblem-related elements were criticized along with technical problems. The game was later chosen by critics as one of the best games for the Wii U.
Tokyo Mirage Sessions ♯FE is a role-playing video game (RPG), and a crossover between the Shin Megami Tensei and Fire Emblem series. Set in modern-day Tokyo, the game follows the members of a talent agency during their conflicts with hostile beings from another world called Mirages. To help them, the main cast are allied with friendly Mirages inspired by characters from multiple Fire Emblem games. The game’s story is split up into several chapters, with the player also able to participate inside stories for various playable and supporting characters, as well as take quests from non-playable characters (NPCs) in Tokyo. The game alternates between real-world Tokyo and the Idolaspheres—alternate dimensions where enemy Mirages roam.
Players control the main protagonist Itsuki as he explores both worlds, interacting with various characters. Players can spend money earned from battles to purchase restorative items that replenish health points (HP) and energy points (EP). Players can also purchase protective accessories, with shops offering lottery tickets allowing players to win additional items. Players can also find various items in the Idolospheres, either by finding hidden treasure chests or defeating enemies in battle. The Wii U GamePad displays an in-game social app known as Topic where players can receive messages from other characters, keep updated on available Unity fusions, and view a map of each area.
By utilizing a place called the Bloom Palace, players can perform two kinds of Unity ritual; Carnage Unity and Radiant Unity, to strengthen their party. Carnage Unity uses Performa, which are obtained in battle by defeating monsters and performing crowd-pleasing techniques, to create new weapons for each character. Each weapon carries four skills that a party member can inherit by earning experience in battle. These include Command Skills, which allow the party member to perform various attacks and spells, Passive Skills, which offer passive stat boosts and effects, and Session Skills, which are used to chain together Session Attacks. Each character can only hold six skills of each type, but if they inherit a skill they already have, it is stacked on top and becomes more effective. Radiant Unity uses Performa that is born from within each party member, either through plot progression and clearing side stories; or by increasing a character’s Star Ranking in a battle to grant them Radiant Skills, permanent skills separate from those inherited from weapons. These include passive effects, such as increased health or extended Session Attacks, as well as skills that can be performed in battle.
The party’s activities alternate between events in the real world and exploration through dungeons in the Idolospheres, each designed around a specific theme. Unlocked by progressing through the story, the party navigates through multiple floors, activating switches and devices to solve puzzles and advance while avoiding traps and encountering or avoiding enemies represented by sprites on the field. The dungeon map is displayed on the GamePad. Once cleared, dungeons can be replayed at any time. Friendly NPC mirages also act as merchants within dungeons. Battles are triggered when an enemy touches the party touched. The player can attack a Mirage on the field to stun it, allowing them to perform a pre-emptive attack or avoid battle.
The game features a turn-based combat system in which party members and enemy Mirages take turns to perform actions such as attacking, casting spells, and using items. The player’s party consists of three main characters which, except main character Itsuki, can be swapped out both inside and outside of battle. Similar to both Fire Emblem and Shin Megami Tensei‘s battle systems, party members and enemies each have strengths and weaknesses against certain types of physical attacks, such as swords and arrows, and elemental attacks, such as fire and ice. The affinities of each party member change depending on the weapon they have equipped.
Session Attacks are combination attacks that can be triggered by targeting an enemy’s weakness. If another party member possesses a Session Skill linking to the type of attack used, they will automatically perform a pursuit attack, which may then trigger another attack and so on. For example, if one party member attacks with an ice attack, another party member with an Ice-Elec skill will follow up with an electrical attack. Session Attacks may also be carried out by the enemy if they target a party member’s weakness. By building up a special meter through attacks, players can earn SP which can be used to trigger Performance attacks, which can be earned through Unity and by completing side-stories. These are called Duo Attacks which are performed by a partner’s Mirage. Dual Attacks, on the other hand, can be triggered during a Session Attack to extend the combo at random times. Additionally, party members can learn Ad-lib Performances which may randomly activate while performing certain skills.
Along with items and money earned from battles, winning battles earn experience points which increase each party member’s level and allows them to learn skills from their weapons. Performing well in battles, such as achieving quick victories or successful Session Attacks, increases party members’ Stage Level, which unlock Performa for Radiant Skills and opens up new side stories. The game ends, sending the player back to the title screen, if all party members are knocked unconscious by running out of HP.
- Requires a 64-bit processor and operating system
- OS: Windows 7 SP1 64-bit
- Processor: Intel Core i3
- Memory: 2 GB RAM
- Graphics: GeForce GTX 550 Ti
- DirectX: Version 11
- Storage: 12 GB available space